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Arun Bharathi writes: > It's been a while since I made a video but here I am. And in this video we create a stylized barrel prop using Blender 2.8, Zbrush and Substance Painter. To access that outline shader for UE4 check out my youtube description. Let me know what you would like to see next on my channel. → Read More
Arun Bharathi writes: I'm giving away this Medieval Fantasy House UE4 environment as a thank you for helping me reach 1000 subs. Blendernation is a huge part of the reason why I was able to reach this goal, so a big thank you to Bart and the team. Also, apologies if it is a littleRead More → Read More
Arun Bharathi writes: In this video, we take a look at how to make a Stylized Potion Container game asset using Blender 2.81, Substance Painter and Zbrush. Thank you all for watching the video, drop a like if you liked the video and please consider subscribing for more videos → Read More
Arun Bharathi writes: In this video, I show you guys my process for making a semi-realistic Axe game asset using Blender 2.8 and Substance Painter. Since a lot of you guys suggested I will be using Blender for sculpting instead of Zbrush. Drop a like if you liked the video and please consider subscribing toRead More → Read More
Arun Bharathi writes: In this video, I show you guys my process for making a Realistic office chair game asset using Blender, Zbrush and Substance Painter. I will be using this asset in a game environment I'm working on. Thank you all for watching the video, drop a like if you liked the video andRead More → Read More
Arun Bharathi writes: In this video, I show you guys the process of making a Stylized Stone Hammer game asset using Blender, Zbrush and Substance Painter. Thank you all for watching the video, drop a like if you liked the video and please consider subscribing for more videos. → Read More
Arun Bharathi writes: In this video, I show you guys the process of making a Stylized Treasure Chest game asset using Blender, Zbrush and Substance Painter. Thank you all for watching the video, drop a like if you liked the video and please consider subscribing for more videos. → Read More
Arun Bharathi writes: In this video, I show you guys the process of making a Stylized Well game asset using Blender, Zbrush and Substance Painter. Thank you all for watching the video, drop a like if you liked the video and please consider subscribing for more videos. → Read More
Arun Bharathi writes: > In this video, I show you guys the process of making a Stylized Shield game asset using Blender, Zbrush and Substance Painter. Thank you all for watching the video, drop a like if you liked the video and please consider subscribing for more videos. Also, let me know if you want to see me make a specific asset of your liking. → Read More
Arun Bharathi writes: In this video, I show you guys the entire process of game asset creation. From base mesh modeling to setting up the asset in unreal engine. I hope you guys enjoy this video and learn things along the way. Let me know if you would like to see me create a specificRead More → Read More
Arun Bharathi writes: > For the 4th episode of game asset speedart, I made a Stylized Table. I use Blender, Zbrush and Substance Painter. Let me know what you guys think of the video in the comments also do tell me if you would like to see some specific game asset creation time-lapse. I hope you guys enjoy the video. Thank you. → Read More
Arun Bharathi writes: In this 3rd episode of game asset speedart, I made a prop inspired from Heroes of the Storm. I don't really play that game, I just came across a concept from that game which was simple and looked interesting. I use Blender, Zbrush and Substance Painter. Let me know what you guysRead More → Read More
Arun Bharathi writes: I have just started a new series of game asset creation time-lapses on my youtube channel. I use Blender for modeling and UV unwrapping, Zbrush for HighPoly Sculpting and Substance painter for Baking and texturing. Let me know what you guys think of the video in the comments also do tell meRead More → Read More